| 000 | 04076cam a22004094a 4500 | ||
|---|---|---|---|
| 999 |
_c4770 _d4770 |
||
| 001 | 16557376 | ||
| 003 | OSt | ||
| 005 | 20230621113245.0 | ||
| 008 | 101130s2011 nju b 001 0 eng | ||
| 010 | _a 2010045743 | ||
| 020 | _a9780672333453 (alk. paper) | ||
| 020 | _a0672333457 (alk. paper) | ||
| 035 | _a(OCoLC)ocn639165049 | ||
| 040 |
_aDLC _cDLC _dYDX _dBTCTA _dYDXCP _dCDX _dBWX _dEEK _dDLC |
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| 042 | _apcc | ||
| 050 | 0 | 0 |
_aQA76.76.C672 _bM5466 2011 |
| 082 | 0 | 0 |
_a794.8/1526 _222 |
| 100 | 1 |
_aMiller, Tom, _d1975- |
|
| 245 | 1 | 0 |
_aXNA Game studio 4.0 programming : _bdeveloping for Windows phone 7 and Xbox 360 / _cTom Miller, Dean Johnson. |
| 260 |
_aUpper Saddle River, NJ : _bAddison-Wesley, _cc2011. |
||
| 300 |
_axiii, 505 p. : _bill. ; _c23 cm. |
||
| 490 | 1 | _aDeveloper's library | |
| 504 | _aIncludes bibliographical references and index. | ||
| 505 | 2 | _a1. Getting started : Installing XNA Game Studio 4.0 ; Writing your first game ; Download samples -- 2. Sprites and 2D graphics : What does 2D mean? ; Show me something on screen ; Spritebatch ; Rendering text -- 3. The game object and the default game loop : What is in a new project? ; The game class ; Game loop ; Components -- 4. Introduction to 3D graphics : 3D graphics in SNA Game Studio ; What are 3D graphics? ; Makeup of a 3D image ; 3D math basics ; Graphics pipeline ; Reach and HiDef graphics profiles -- Let the 3D rendering start -- 5. Lights, camera, action! : Why do I see what I see? ; View matrix ; Projection matrix ; Camera types ; Models -- 6. Built-in shader effects : Using BasicEffect ; Using the Effect interfaces ; Using DualTextureEffect ; Using AlphaTestEffect ; Using EnvironmentMapEffect ; Using SkinnedEffect -- 7. States, blending, and textures : Device states ; Render targets ; Back to device states ; SamplerStates -- 8. Introduction to custom effects : What is a custom effect? ; High level shading language ; Creating your first custom effect ; Parts of an effect file ; Drawing with a custom effect ; Vertex color ; Texturing ; Lighting ; Effect states -- 9. Using the content pipeline : Tracing content through the build system ; Content processors ; Content importers ; Combining it all and building assets -- 10. Having fun with avatars : Introduction to avatars ; Modifying avatar lighting ; Playing multiple animations ; Blending between animations ; Interacting with objects ; 2D avatars using render targets ; Custom avatar animations -- 11. Understanding performance : General performance ; Graphics performance ; Measuring performance ; Cost of built-in shaders -- 12. Adding interactivity with user input : Using input in XNA Game Studio ; Polling versus event-based input ; The many keys of a keyboard ; Precision control of a mouse ; Xbox 360 gamepad ; Multitouch input for Windows phones ; Windows phone sensors and feedback -- 13. Turn up the volume : Playing sound effects ; dynamic sound effects -- 14 Storage : What is storage? ; Isolated storage ; XNA Game Studio storage ; Loading loose files from your project -- 15. Gamer services : GamerServicesComponent ; Guide class ; Gamers and profiles -- 16. Multiplayer networking : Multiplayer games -- 17. Using media in XNA Game Studio : What is media? ; Media enumeration ; Video ; Visualizations -- A. Reach vs. HiDef chart -- B. Using the Windows phone FMRadio -- Windows phone 7 launchers and choosers -- D. Dealing with tombstoning. | |
| 630 | 0 | 0 | _aMicrosoft XNA (Computer file) |
| 630 | 0 | 0 | _aWindows phone (Computer file) |
| 650 | 0 |
_aComputer games _xProgramming. |
|
| 650 | 0 |
_aComputer games _xDesign. |
|
| 650 | 0 | _aXbox 360 (Video game console) | |
| 650 | 0 | _aXbox video games. | |
| 700 | 1 |
_aJohnson, Dean, _d1982- |
|
| 830 | 0 | _aDeveloper's library. | |
| 906 |
_a7 _bcbc _corignew _d1 _eecip _f20 _gy-gencatlg |
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| 942 |
_2lcc _cBK |
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