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  <titleInfo>
    <title>XNA Game studio 4.0 programming</title>
    <subTitle>developing for Windows phone 7 and Xbox 360</subTitle>
  </titleInfo>
  <name type="personal">
    <namePart>Miller, Tom</namePart>
    <namePart type="date">1975-</namePart>
    <role>
      <roleTerm authority="marcrelator" type="text">creator</roleTerm>
    </role>
  </name>
  <name type="personal">
    <namePart>Johnson, Dean</namePart>
    <namePart type="date">1982-</namePart>
  </name>
  <typeOfResource>text</typeOfResource>
  <genre authority="marc">bibliography</genre>
  <originInfo>
    <place>
      <placeTerm type="code" authority="marccountry">nju</placeTerm>
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    <place>
      <placeTerm type="text">Upper Saddle River, NJ</placeTerm>
    </place>
    <publisher>Addison-Wesley</publisher>
    <dateIssued>c2011</dateIssued>
    <dateIssued encoding="marc">2011</dateIssued>
    <issuance>monographic</issuance>
  </originInfo>
  <language>
    <languageTerm authority="iso639-2b" type="code">eng</languageTerm>
  </language>
  <physicalDescription>
    <form authority="marcform">print</form>
    <extent>xiii, 505 p. : ill. ; 23 cm.</extent>
  </physicalDescription>
  <tableOfContents>1. Getting started : Installing XNA Game Studio 4.0 ; Writing your first game ; Download samples -- 2. Sprites and 2D graphics : What does 2D mean? ; Show me something on screen ; Spritebatch ; Rendering text -- 3. The game object and the default game loop : What is in a new project? ; The game class ; Game loop ; Components -- 4. Introduction to 3D graphics : 3D graphics in SNA Game Studio ; What are 3D graphics? ; Makeup of a 3D image ; 3D math basics ; Graphics pipeline ; Reach and HiDef graphics profiles -- Let the 3D rendering start -- 5. Lights, camera, action! : Why do I see what I see? ; View matrix ; Projection matrix ; Camera types ; Models -- 6. Built-in shader effects : Using BasicEffect ; Using the Effect interfaces ; Using DualTextureEffect ; Using AlphaTestEffect ; Using EnvironmentMapEffect ; Using SkinnedEffect -- 7. States, blending, and textures : Device states ; Render targets ; Back to device states ; SamplerStates -- 8. Introduction to custom effects : What is a custom effect? ; High level shading language ; Creating your first custom effect ; Parts of an effect file ; Drawing with a custom effect ; Vertex color ; Texturing ; Lighting ; Effect states -- 9. Using the content pipeline : Tracing content through the build system ; Content processors ; Content importers ; Combining it all and building assets -- 10. Having fun with avatars : Introduction to avatars ; Modifying avatar lighting ; Playing multiple animations ; Blending between animations ; Interacting with objects ; 2D avatars using render targets ; Custom avatar animations -- 11. Understanding performance : General performance ; Graphics performance ; Measuring performance ; Cost of built-in shaders -- 12. Adding interactivity with user input : Using input in XNA Game Studio ; Polling versus event-based input ; The many keys of a keyboard ; Precision control of a mouse ; Xbox 360 gamepad ; Multitouch input for Windows phones ; Windows phone sensors and feedback -- 13. Turn up the volume : Playing sound effects ; dynamic sound effects -- 14 Storage : What is storage? ; Isolated storage ; XNA Game Studio storage ; Loading loose files from your project -- 15. Gamer services : GamerServicesComponent ; Guide class ; Gamers and profiles -- 16. Multiplayer networking : Multiplayer games -- 17. Using media in XNA Game Studio : What is media? ; Media enumeration ; Video ; Visualizations -- A. Reach vs. HiDef chart -- B. Using the Windows phone FMRadio -- Windows phone 7 launchers and choosers -- D. Dealing with tombstoning.</tableOfContents>
  <note type="statement of responsibility">Tom Miller, Dean Johnson.</note>
  <note>Includes bibliographical references and index.</note>
  <subject authority="lcsh">
    <titleInfo>
      <title>Microsoft XNA (Computer file)</title>
    </titleInfo>
  </subject>
  <subject authority="lcsh">
    <titleInfo>
      <title>Windows phone (Computer file)</title>
    </titleInfo>
  </subject>
  <subject authority="lcsh">
    <topic>Computer games</topic>
    <topic>Programming</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Computer games</topic>
    <topic>Design</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Xbox 360 (Video game console)</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Xbox video games</topic>
  </subject>
  <classification authority="lcc">QA76.76.C672 M5466 2011</classification>
  <classification authority="ddc" edition="22">794.8/1526</classification>
  <relatedItem type="series">
    <titleInfo>
      <title>Developer's library</title>
    </titleInfo>
  </relatedItem>
  <identifier type="isbn">9780672333453 (alk. paper)</identifier>
  <identifier type="isbn">0672333457 (alk. paper)</identifier>
  <identifier type="lccn">2010045743</identifier>
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    <recordCreationDate encoding="marc">101130</recordCreationDate>
    <recordChangeDate encoding="iso8601">20230621113245.0</recordChangeDate>
    <recordIdentifier source="OSt">16557376</recordIdentifier>
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