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XNA Game studio 4.0 programming : (Record no. 4770)

MARC details
000 -LEADER
fixed length control field 04076cam a22004094a 4500
001 - CONTROL NUMBER
control field 16557376
003 - CONTROL NUMBER IDENTIFIER
control field OSt
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20230621113245.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 101130s2011 nju b 001 0 eng
010 ## - LIBRARY OF CONGRESS CONTROL NUMBER
LC control number 2010045743
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9780672333453 (alk. paper)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 0672333457 (alk. paper)
035 ## - SYSTEM CONTROL NUMBER
System control number (OCoLC)ocn639165049
040 ## - CATALOGING SOURCE
Original cataloging agency DLC
Transcribing agency DLC
Modifying agency YDX
-- BTCTA
-- YDXCP
-- CDX
-- BWX
-- EEK
-- DLC
042 ## - AUTHENTICATION CODE
Authentication code pcc
050 00 - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA76.76.C672
Item number M5466 2011
082 00 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 794.8/1526
Edition number 22
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Miller, Tom,
Dates associated with a name 1975-
245 10 - TITLE STATEMENT
Title XNA Game studio 4.0 programming :
Remainder of title developing for Windows phone 7 and Xbox 360 /
Statement of responsibility, etc. Tom Miller, Dean Johnson.
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. Upper Saddle River, NJ :
Name of publisher, distributor, etc. Addison-Wesley,
Date of publication, distribution, etc. c2011.
300 ## - PHYSICAL DESCRIPTION
Extent xiii, 505 p. :
Other physical details ill. ;
Dimensions 23 cm.
490 1# - SERIES STATEMENT
Series statement Developer's library
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc. note Includes bibliographical references and index.
505 2# - FORMATTED CONTENTS NOTE
Formatted contents note 1. Getting started : Installing XNA Game Studio 4.0 ; Writing your first game ; Download samples -- 2. Sprites and 2D graphics : What does 2D mean? ; Show me something on screen ; Spritebatch ; Rendering text -- 3. The game object and the default game loop : What is in a new project? ; The game class ; Game loop ; Components -- 4. Introduction to 3D graphics : 3D graphics in SNA Game Studio ; What are 3D graphics? ; Makeup of a 3D image ; 3D math basics ; Graphics pipeline ; Reach and HiDef graphics profiles -- Let the 3D rendering start -- 5. Lights, camera, action! : Why do I see what I see? ; View matrix ; Projection matrix ; Camera types ; Models -- 6. Built-in shader effects : Using BasicEffect ; Using the Effect interfaces ; Using DualTextureEffect ; Using AlphaTestEffect ; Using EnvironmentMapEffect ; Using SkinnedEffect -- 7. States, blending, and textures : Device states ; Render targets ; Back to device states ; SamplerStates -- 8. Introduction to custom effects : What is a custom effect? ; High level shading language ; Creating your first custom effect ; Parts of an effect file ; Drawing with a custom effect ; Vertex color ; Texturing ; Lighting ; Effect states -- 9. Using the content pipeline : Tracing content through the build system ; Content processors ; Content importers ; Combining it all and building assets -- 10. Having fun with avatars : Introduction to avatars ; Modifying avatar lighting ; Playing multiple animations ; Blending between animations ; Interacting with objects ; 2D avatars using render targets ; Custom avatar animations -- 11. Understanding performance : General performance ; Graphics performance ; Measuring performance ; Cost of built-in shaders -- 12. Adding interactivity with user input : Using input in XNA Game Studio ; Polling versus event-based input ; The many keys of a keyboard ; Precision control of a mouse ; Xbox 360 gamepad ; Multitouch input for Windows phones ; Windows phone sensors and feedback -- 13. Turn up the volume : Playing sound effects ; dynamic sound effects -- 14 Storage : What is storage? ; Isolated storage ; XNA Game Studio storage ; Loading loose files from your project -- 15. Gamer services : GamerServicesComponent ; Guide class ; Gamers and profiles -- 16. Multiplayer networking : Multiplayer games -- 17. Using media in XNA Game Studio : What is media? ; Media enumeration ; Video ; Visualizations -- A. Reach vs. HiDef chart -- B. Using the Windows phone FMRadio -- Windows phone 7 launchers and choosers -- D. Dealing with tombstoning.
630 00 - SUBJECT ADDED ENTRY--UNIFORM TITLE
Uniform title Microsoft XNA (Computer file)
630 00 - SUBJECT ADDED ENTRY--UNIFORM TITLE
Uniform title Windows phone (Computer file)
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Computer games
General subdivision Programming.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Computer games
General subdivision Design.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Xbox 360 (Video game console)
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Xbox video games.
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Johnson, Dean,
Dates associated with a name 1982-
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
Uniform title Developer's library.
906 ## - LOCAL DATA ELEMENT F, LDF (RLIN)
a 7
b cbc
c orignew
d 1
e ecip
f 20
g y-gencatlg
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme Library of Congress Classification
Koha item type Books
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Home library Current library Date acquired Source of acquisition Total checkouts Full call number Barcode Date last seen Date last checked out Copy number Price effective from Koha item type
    Library of Congress Classification     TMU-LIBRARY TMU-LIBRARY 05/11/2021 DONATION TEXTBOOK FOR CHANGE CANADA 1 QA76.76. M5466 2011 2017-11,312 10/05/2026 01/16/2026 11,312 05/11/2021 Books